Changelog
Re: Changelog
0.98.52 [25.01.2025]
- fix: Harpoon animations were not switching correctly after changing categories due to an introduced bug.
- fix: Pressing Shift+2 while in the harpoon category would trigger the harpoon animation plate (even though mouse clicks were correctly handled).
- fix: The percentage value in the CONDITION field in the shipyard was overlapping with the label.
- add: A new possible loot item from defeated pirates.
Re: Changelog
0.98.53—0.98.55 [04.06.2025]
- fix: Ship movement lock in story mode after has been resolved.
- fix: “0 Bottles of Whisky” issue after pirate fight fixed.
- add: Dedicated close button has been added for the guest window in the bar.
- add: Bright and dark text toggle feature added to the Shipyard.
- add: Expanded memory information under the numlock key / if held for about three seconds.
- fix: Chip RAM usage reduced.
- add: Further code optimisations.
- fix: English and German typos corrected.
Re: Changelog
0.98.56—0.98.57 [08.07.2025]
- fix: Player position was not visible on the minimap after leaving a city (worked correctly if a save game was loaded directly at sea).
- fix: Dock buttons became unresponsive to mouse clicks after closing a requester while the player was in the dock.
- fix: German text correction: azeigen -> anzeigen.
- fix: Small code optimisation (related to the sprite position on the minimap).
Re: Changelog
0.98.58 [11.07.2025]
- fix: Entering the options menu during gameplay (not from the main menu) would cause the game to quit to Workbench.
- fix: Cosmetic issue with the vertical position of the "Loading main menu..." text, which overlapped a dividing line when no internet connection was detected.
- fix: The above screen was briefly visible before the main menu appeared.
- fix: Due to a recent change, attempting to go online from within an active game session would cause the game to quit to Workbench.
- fix: When the "Show Dice Rolls" option was disabled, harpoon bubbles and the harpoon itself would remain visible after a hit during a pirate fight, and were only removed under certain conditions.
- fix: Deleting the config file did not force the game to display the language selection screen. The issue was caused by a recently added temporary line of code.
Re: Changelog
0.98.59—0.98.60 [13.07.2025]
- fix: Fixed a forced quit to Workbench when docking in a city with the Animate City Plate option enabled. This issue was caused by a missing update during recent code optimisation.
Re: Changelog
0.98.60—0.98.62 [15.07.2025]
- fix: Fixed an issue in Jule’s office.
- fix: Fixed a crash when attempting to buy a new vessel in Paris.
- fix: Fixed crashes when leaving cities.
- fix: Resolved an issue with the gift window in the bar.
- fix: Cosmetic: Removed a visual glitch in the bar after closing the guest list window.
- fix: Cosmetic: Added a missing space in the dialogue's additional information.
- add: Graphical improvements to several close button mechanisms.
- fix: Restored mouse control after closing a requester in certain situations.
- add: Added continuous scrolling to several list windows for faster browsing.
- add: Improved visual feedback in the attribute assignment window (PIP).
- add: Improved error handling in several procedures.
- fix: Further reduced Chip memory usage.
- fix: Major overhaul of mouse handling across nearly the entire codebase, resulting in smaller and faster code.
Re: Changelog
0.98.63—0.98.64 [17.07.2025]
- fix: Fixed a forced quit to WB when hovering the mouse over the close button, if the Load/Save window had been slid down.
- fix: Updated code in the cargo hold window and logbook (lower menu) to match recent optimisations.
Re: Changelog
0.98.65 [01.09.2025]
- fix: Shipyard: Fixed unresponsive buttons after closing a requester.
- fix: Shipyard: Fixed buttons that would become invisible after changing locations.
Re: Changelog
0.98.66 [02.09.2025]
- fix: Bar: Resolved an issue where the game would crash to Workbench following a pop-up dialogue with an NPC.
Re: Changelog
0.98.67 [03.09.2025]
- fix: Shipyard: Fixed an issue where buttons would become unresponsive to mouse clicks after a harpoon resupply. Keyboard controls for the buttons were unaffected.