0.94.14-0.94.20 (06.04.2023)
- add:Completely redesigned player information panel [
PIP for future reference]. It should now be easy and intuitive to use (plus animated arrows will indicate what to press at any given time). In addition, this panel now contains much more interesting data. Below is a comparison of the previous and current design:
It is now possible to see what impact adding a point to the
MECHANICS attribute will have. In the information panel, the player will see the dynamic change in immersion and speed of the submarine before approving the selection of this attribute.
The new item is
WEALTH. It determines not only the funds held but the total material value of the player. It has also replaced the
FUNDS column on
aquabyss.com. We hope that players will like the data presented in this way
- add:Vox Populi — Option to disable the filter of cities not accessible to the player's vessel in the list of best-known prices (market). By default, these will be shown, so the player must disable them on his own initiative.

- Best Prices Filter.png (4.23 KiB) Viewed 117539 times
- add:Vox Populi — Clicking on the small contract box sets a specific number of tonnes by contract - regardless of whether it is an import or export.
- add:Close button two-state graphics animation.
- add:Two algae sites near San Francis city for mining contracts.
- add:Economy system update.
- fix:Session time is now not being reset after loading a save game.
- fix:A fragment of the bottom menu was visible until the first opening - after that, it correctly disappeared.
- fix:Relocating some NPCs in save game states that didn't do the update correctly before.
- fix:German dialogues and hard-coded text fixes and improvements.
- fix:Code improvements for the game stability (already confirmed by a beta tester).
- fix:Hull creaking sound incorrectly played after loading a save game with the hull at 100%.
- fix:When taking a mining contract, the player sometimes saw other mining sites which disappeared after saving and loading the game. Now only the site specified by the contract is displayed.
- fix:LUCK attribute testing procedure had a small error.
- fix:"I can take 0" player dialogue fixed.
- fix:After loading the game save, the distances for mining contracts were not displayed in the city contracts window.
- fix:The palette on the bottom panel was sometimes not set correctly.
- fix:Improved handling of resources.