Changelog
Re: Changelog
0.99.17 [05.04.2026]
- fix: Terminal: Fixed an issue where category indicators would shift when switching between "Player" and "City" in the terminal using the Tab key (mouse switching was unaffected).
- fix: Terminal: Resolved a bug where, under certain circumstances, the passenger count would be displayed in red upon entering the terminal.
- fix: Market: Resolved a bug where, under certain circumstances, the commodity name would be displayed in blue upon entering the market.
- fix: Lower panel: Changed "Regular" to "Standard" in the passenger list to maintain consistency throughout the text.
- fix: Save game: Fixed wrongly named variables for passenger transportation statistics.
- add: Log: Added a detailed entry to the log following a pirate battle:
Re: Changelog
0.99.18 [23.04.2026]
- fix: Dialogue: Corrected Captain Albert's description of Paris locations to properly match the player's questions.
- fix: UI: Fixed a glitch where enabling Player Info Panel (PIP) at sea and then opening the map would display a corrupted map within the PIP window.
- fix: UI: Fixed an issue where opening the minimap after a new map chunk loaded would cause the bottom [navigation] panel to disappear and the minimap to fail to render.
- fix: Gameplay: Fixed an issue with Police Patrols at sea incorrectly identifying valid licenses as revoked. Police were checking the wrong license type; they now correctly verify the Pharmacist License.
Re: Changelog
0.99.19—0.99.20 [26.04.2026]
- fix: Gameplay: Fixed an issue where Pirate Contracts would sometimes spawn no targets despite the previous missions being completed and claimed.
- fix: UI: Fixed a ghosting/duplication issue where removing the last item from a list (Contracts or Passengers) would leave a visual remnant that multiplied when switching between tabs.
- fix: Gameplay: Added a potential fix for a rare issue where players would incorrectly receive a victory over pirates after a missed enemy harpoon attack.
Re: Changelog
0.99.21 [28.04.2026]
- fix: UI: Fixed a crash occurring when switching to the Passengers tab while having a long list of entries.
- add: UI: Increased the height of city and depth label fields in the Navigation panel by 1 pixel for better alignment.
- add: UI: Updated Navigation panel labels to green to maintain consistency with the display's colour scheme.
Re: Changelog
0.99.22 [29.04.2026]
- fix: Statistics: Fixed incorrect Sunken Pirates count caused by an uninitialized variable.
- fix: UI: Improved input polling for scroll arrows to ensure quick mouse clicks are registered correctly, even on slower systems.
Re: Changelog
Network Installation Software
1.35 [12.05.2026]
- add: UI: Added information display regarding the total disk space required for installation.
- add: Storage: The installer now filters out drives with insufficient free space.
- add: RAM Disk: Shows available RAM for installation (previously0 ). The drive is added to the target list if space is sufficient.
- add: Debug Mode: Added a toggle to enable detailed logging of the installation process for troubleshooting purposes.
1.35 [12.05.2026]
Re: Changelog
0.99.23 [24.05.2026]
- add: Gameplay balance: All algae contracts in Paris are now within Prawn's range.
- add: Gameplay balance: Prawn now has an extra device slot (allowing a gripper to be attached), but the custom device upgrade has been removed.
- add: Gameplay balance: Grippers and drills can now be purchased from level 0.
- add: Gameplay balance: Traders no longer dock or leave the city if no harbormaster is on duty. The same rule now applies as for the player.
- add: Mining and harvesting: Optimised the seabed and resource generation procedure.
- fix: Pirate fight: Improved the distribution of allied ships on the Y axis.
- add: Pirate fight: Changed the style of the information message about improved trader attitude after a pirate fight in coop mode.
- fix: Coop mode: Fixed a significant issue with traders invited to coop mode. After they departed, an important variable was not updated.
- add: Coop mode: After departing, traders navigate to the nearest buoy and can now be seen travelling towards their destination city.
- fix: Sonar: Changing the sonar range no longer caused pirates to disappear from the sonar until movement or time progression occurred.
- fix: Code: Increased the size of the temporary array for traders present in the loaded map chunk.
- add: Dialogues: Added several new explanatory dialogues in Story Mode.
- add: Penalty: Added a window informing the player about reputation loss and penalty points after using a service without paying.
- fix: Contracts: Fixed the "Contract expired" window loop at sea.
- fix: Contracts: After accepting a contract, the list no longer ignores the Down Arrow key.
- add: Improved tooltip system (internal code).
- fix: Several cosmetic and other minor fixes.