Changelog

Amiga Game
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Aged Code
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Re: Changelog

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0.99.17 [05.04.2026]
- fix:Terminal:Fixed an issue where category indicators would shift when switching between "Player" and "City" in the terminal using the Tab key (mouse switching was unaffected).
- fix:Terminal:Resolved a bug where, under certain circumstances, the passenger count would be displayed in red upon entering the terminal.
- fix:Market:Resolved a bug where, under certain circumstances, the commodity name would be displayed in blue upon entering the market.
- fix:Lower panel:Changed "Regular" to "Standard" in the passenger list to maintain consistency throughout the text.
- fix:Save game: Fixed wrongly named variables for passenger transportation statistics.
- add:Log:Added a detailed entry to the log following a pirate battle:
  • Log - after pirate fight.png
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Re: Changelog

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0.99.18 [23.04.2026]
- fix:Dialogue: Corrected Captain Albert's description of Paris locations to properly match the player's questions.
- fix:UI: Fixed a glitch where enabling Player Info Panel (PIP) at sea and then opening the map would display a corrupted map within the PIP window.
- fix:UI: Fixed an issue where opening the minimap after a new map chunk loaded would cause the bottom [navigation] panel to disappear and the minimap to fail to render.
- fix:Gameplay: Fixed an issue with Police Patrols at sea incorrectly identifying valid licenses as revoked. Police were checking the wrong license type; they now correctly verify the Pharmacist License.
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Re: Changelog

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0.99.19—0.99.20 [26.04.2026]
- fix:Gameplay:Fixed an issue where Pirate Contracts would sometimes spawn no targets despite the previous missions being completed and claimed.
- fix:UI:Fixed a ghosting/duplication issue where removing the last item from a list (Contracts or Passengers) would leave a visual remnant that multiplied when switching between tabs.
- fix:Gameplay:Added a potential fix for a rare issue where players would incorrectly receive a victory over pirates after a missed enemy harpoon attack.
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Re: Changelog

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0.99.21 [28.04.2026]
- fix:UI:Fixed a crash occurring when switching to the Passengers tab while having a long list of entries.
- add:UI:Increased the height of city and depth label fields in the Navigation panel by 1 pixel for better alignment.
- add:UI:Updated Navigation panel labels to green to maintain consistency with the display's colour scheme.
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Re: Changelog

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0.99.22 [29.04.2026]
- fix:Statistics:Fixed incorrect Sunken Pirates count caused by an uninitialized variable.
- fix:UI:Improved input polling for scroll arrows to ensure quick mouse clicks are registered correctly, even on slower systems.
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Re: Changelog

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Network Installation Software
1.35 [12.05.2026]
- add:UI:Added information display regarding the total disk space required for installation.
- add:Storage:The installer now filters out drives with insufficient free space.
- add:RAM Disk:Shows available RAM for installation (previously0). The drive is added to the target list if space is sufficient.
- add:Debug Mode:Added a toggle to enable detailed logging of the installation process for troubleshooting purposes.
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Re: Changelog

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0.99.23 [24.05.2026]
- add:Gameplay balance:All algae contracts in Paris are now within Prawn's range.
- add:Gameplay balance:Prawn now has an extra device slot (allowing a gripper to be attached), but the custom device upgrade has been removed.
- add:Gameplay balance:Grippers and drills can now be purchased from level 0.
- add:Gameplay balance:Traders no longer dock or leave the city if no harbormaster is on duty. The same rule now applies as for the player.
- add:Mining and harvesting:Optimised the seabed and resource generation procedure.
- fix:Pirate fight:Improved the distribution of allied ships on the Y axis.
- add:Pirate fight:Changed the style of the information message about improved trader attitude after a pirate fight in coop mode.
- fix:Coop mode:Fixed a significant issue with traders invited to coop mode. After they departed, an important variable was not updated.
- add:Coop mode:After departing, traders navigate to the nearest buoy and can now be seen travelling towards their destination city.
- fix:Sonar:Changing the sonar range no longer caused pirates to disappear from the sonar until movement or time progression occurred.
- fix:Code:Increased the size of the temporary array for traders present in the loaded map chunk.
- add:Dialogues:Added several new explanatory dialogues in Story Mode.
- add:Penalty:Added a window informing the player about reputation loss and penalty points after using a service without paying.
- fix:Contracts:Fixed the "Contract expired" window loop at sea.
- fix:Contracts:After accepting a contract, the list no longer ignores the Down Arrow key.
- add:Improved tooltip system (internal code).
- fix:Several cosmetic and other minor fixes.
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