0.98.52 [25.01.2025] - fix:Harpoon animations were not switching correctly after changing categories due to an introduced bug. - fix:Pressing Shift+2 while in the harpoon category would trigger the harpoon animation plate (even though mouse clicks were correctly handled). - fix:The percentage value in the CONDITION field in the shipyard was overlapping with the label. - add:A new possible loot item from defeated pirates.
Re: Changelog
Posted: Wed Jun 04, 2025 4:43 pm
by Aged Code
0.98.53—0.98.55 [04.06.2025] - fix:Ship movement lock in story mode after
Sgt. Marcel’s assassination
has been resolved. - fix:“0 Bottles of Whisky” issue after pirate fight fixed. - add:Dedicated close button has been added for the guest window in the bar. - add:Bright and dark text toggle feature added to the Shipyard. - add:Expanded memory information under the numlock key / if held for about three seconds. - fix:Chip RAM usage reduced. - add:Further code optimisations. - fix:English and German typos corrected.
Re: Changelog
Posted: Tue Jul 08, 2025 8:42 am
by Aged Code
0.98.56—0.98.57 [08.07.2025] - fix:Player position was not visible on the minimap after leaving a city (worked correctly if a save game was loaded directly at sea). - fix:Dock buttons became unresponsive to mouse clicks after closing a requester while the player was in the dock. - fix:German text correction: azeigen->anzeigen. - fix:Small code optimisation (related to the sprite position on the minimap).
Re: Changelog
Posted: Fri Jul 11, 2025 11:26 am
by Aged Code
0.98.58 [11.07.2025] - fix:Entering the options menu during gameplay (not from the main menu) would cause the game to quit to Workbench. - fix:Cosmetic issue with the vertical position of the "Loading main menu..." text, which overlapped a dividing line when no internet connection was detected. - fix:The above screen was briefly visible before the main menu appeared. - fix:Due to a recent change, attempting to go online from within an active game session would cause the game to quit to Workbench. - fix:When the "Show Dice Rolls" option was disabled, harpoon bubbles and the harpoon itself would remain visible after a hit during a pirate fight, and were only removed under certain conditions. - fix:Deleting the config file did not force the game to display the language selection screen. The issue was caused by a recently added temporary line of code.
Re: Changelog
Posted: Sun Jul 13, 2025 11:18 am
by Aged Code
0.98.59—0.98.60 [13.07.2025] - fix:Fixed a forced quit to Workbench when docking in a city with the Animate City Plate option enabled. This issue was caused by a missing update during recent code optimisation.
Re: Changelog
Posted: Tue Jul 15, 2025 7:59 pm
by Aged Code
0.98.60—0.98.62 [15.07.2025] - fix:Fixed an issue in Jule’s office. - fix:Fixed a crash when attempting to buy a new vessel in Paris. - fix:Fixed crashes when leaving cities. - fix:Resolved an issue with the gift window in the bar. - fix:Cosmetic: Removed a visual glitch in the bar after closing the guest list window. - fix:Cosmetic: Added a missing space in the dialogue's additional information. - add:Graphical improvements to several close button mechanisms. - fix:Restored mouse control after closing a requester in certain situations. - add:Added continuous scrolling to several list windows for faster browsing. - add:Improved visual feedback in the attribute assignment window (PIP). - add:Improved error handling in several procedures. - fix:Further reduced Chip memory usage. - fix:Major overhaul of mouse handling across nearly the entire codebase, resulting in smaller and faster code.
Re: Changelog
Posted: Thu Jul 17, 2025 7:04 am
by Aged Code
0.98.63—0.98.64 [17.07.2025] - fix:Fixed a forced quit to WB when hovering the mouse over the close button, if the Load/Save window had been slid down. - fix:Updated code in the cargo hold window and logbook (lower menu) to match recent optimisations.
Re: Changelog
Posted: Mon Sep 01, 2025 7:46 am
by Aged Code
0.98.65 [01.09.2025] - fix:Shipyard: Fixed unresponsive buttons after closing a requester. - fix:Shipyard: Fixed buttons that would become invisible after changing locations.
Re: Changelog
Posted: Tue Sep 02, 2025 7:44 pm
by Aged Code
0.98.66 [02.09.2025] - fix:Bar: Resolved an issue where the game would crash to Workbench following a pop-up dialogue with an NPC.
Re: Changelog
Posted: Wed Sep 03, 2025 10:11 am
by Aged Code
0.98.67 [03.09.2025] - fix:Shipyard: Fixed an issue where buttons would become unresponsive to mouse clicks after a harpoon resupply. Keyboard controls for the buttons were unaffected.