Changelog

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Aged Code
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Re: Changelog

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0.95.87—0.96.00 (21.09.2023)
- add:Pirates, pirates, pirates!
  • More info soon in a dedicated topic.
- add:New '2 Bits Per Second' module playing in the background during skirmishes with pirates as well as sound effects.
- fix:A bug has been fixed where sometimes a merchant who left a visible area on the map would leave a point on the map.
- fix:If contract time mod 24 = 0, zero hours in the contract description are no longer displayed.
- fix:Small correction in the formatting of data in the player contracts window.
- fix:Other unlisted fixes and improvements.
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Re: Changelog

Post by Aged Code »

0.96.01—0.96.04 (22.09.2023)
- fix:The contract for the pirate hunt was missing one data.
- fix:The generic dialogue was missing one connection to the perception-triggered dialogue.
- fix:Further memory optimization. This should provide a little more Chip memory for the music, which might otherwise force the game to close on WB.
- add:Improved pirate encounter.
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Re: Changelog

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0.96.05—0.96.07 (23.09.2023)
- add:New statistics related to pirate activity are being sent to the server.
- add:The cartridge capacity of the harpoon launcher class I is increased from 15 to 30
- add:The cartridge capacity of the harpoon launcher class II is increased from 30 to 40
- add:The new pirate encounter had a code that limited the game's communication with the server resulting in the game disconnections. This should be gone with this version.
- fix:The player's dialogue script array was not reset correctly causing the script from the previous dialogue to be executed in at least one case.
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Re: Changelog

Post by Aged Code »

0.96.08—0.96.11 (24.09.2023)
- add:Slightly reduced Chip RAM usage. This will be optimized further in the next versions.
- add:Enabled pirate activity statistics on aquabyss.com
- fix:Clicking on an NPC portrait at sea is no longer an issue.
- fix:Other minor fixes and improvements.
- fix:When calling the Repair & Refuel Station at sea, the requester window would crash the game (due to a mistake made by the recent Chip RAM optimization).
- fix:Taking another pirate hunt contract while a previous one was still pending and both were from different cities, would not be respected. Let's see if this fix solves this situation.
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Re: Changelog

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0.96.12—0.96.13 (25.09.2023)
- fix:Many fixes and improvements in the pirate encounter.
- add:XP for each eliminated pirate submarine.
- add:A tiny bubbling trail of harpoon.
- fix:Increase the size of free Chip RAM by removing one sample that is used optionally (it is now loaded on demand).
- add:New sound FX for failed tasks.
- add:German translation of contracts for the elimination of pirates - part 1.
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Re: Changelog

Post by Aged Code »

0.96.14 (26.09.2023)
- add:This version restores only one functionality that has been experimentally disabled recently — keeping alive game connection with the server.
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Re: Changelog

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0.96.15 (27.09.2023)
- add:Once again, it was possible to free up more Chip RAM.
- fix:Many fixes and improvements both in pirate contracts and combat.
- fix:Window City Info has been disabled (until further notice).
- fix:Other non-listed internal fixes and improvements.
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Re: Changelog

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0.96.16—0.96.18 (28.09.2023)
- add:Many improvements in the pirate encounter.
- add:New type of the pirate submarine - Calmar class.
- add:Copper colors in the side view reworked.
- add:More statistics are sent to the server.
- fix:Information about the taken contract sent to the player's log was incorrect due to a change in the way the contracts are rebuilt.
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Re: Changelog

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0.96.19—0.96.20 (29.09.2023)
- fix:Corrected a potential crash in randomized pirate vessel explosion animation.
- fix:City Info window fix (the window is still not available).
- fix:Sunken pirates statistic was showing 0 due to a recent data change (the statistics were gathered correctly though).
- add:More possible booty from defeated pirates.
- add:Increased kinetic energy in all classes of harpoon launchers.
- add:Now, players at higher levels have the chance to encounter a Calmar-class pirate submarine.
- fix:After calling the Repair & Refuel mobile station with animation enabled, the game would quit at a certain stage if the player chose repair.
- fix:Other internal fixes.
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Re: Changelog

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0.96.21 (30.09.2023)
- add:Vox Populi — When the enemy pirate vessel is destroyed and there are more programmed harpoon shots, they are not launched (unless another one is in the fireline). This, however, is added temporarily for testing purposes only. We will see if it remains or is removed.
- add:Tooltip indicating how many experience points the player has received for a destroyed pirate vessel.
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