Changelog
Re: Changelog
0.94.43 (21.04.2023)
- add: Further speed optimizations.
- add: Expanded screen edge detection at sea. This has resulted in less frequent map changes on some routes, such as Paris-Dakar, which takes one less map load, and the city is higher on the loaded map than previously.
- add: Added network connection support when the Load/Save screen is open and the player opens the options menu to connect or disconnect from the server.
- fix: In some cases, switching from another category to vessels in the shipyard, the background image behind the submarine was not displayed.
Re: Changelog
27.04.2023
- add: Vox Populi — "Who's online?" This is not a direct game feature but rather the game server status of the aquabyss.com site. Some of you were asking for information about who is online. Here it goes but this is experimental at the moment. We'll see if everyone likes the idea and the form of how it is presented. However, only the players who already got on the list can be highlighted.
Looking forward to your feedback, captains
Looking forward to your feedback, captains
Re: Changelog
Upcoming update 0.94.44—0.94.51 (dd.05.2023)
- add: After six years in use, the acclaimed AC Dialogue System is being upgraded from version 1.0 to 2.0. Although visually nothing will change, internally it is a huge leap. It is much faster, especially at sea resulting in better performance on slower CPUs. The file structure will change and now each language will have its own drawer with corresponding files. Dialogs are loaded and removed from memory dynamically and are easier to handle, which should positively affect story mode support (sorry it's taking so long, but some elements of the game and code need to be properly addressed before we move forward with this [admittedly] very important aspect. But the wait will be rewarded with a very useful feature, absent from the game so far, giving the player a good insight into the progress of the storyline). Another cool feature of the new dialogue system is that modders will be allowed to add their own dialogue events in the future! Yes, a side quest/story can be created and added to the game 
Update: The new system is ready! When beta testers make sure everything's OK, it will be deployed on the main server. Stay tuned!
Update 2: Thanks to the new dialogue system, traveling at sea in the story mode is ~2.4 times faster on a 030 25 MHz! (or ~140%)
Update: The new system is ready! When beta testers make sure everything's OK, it will be deployed on the main server. Stay tuned!
Update 2: Thanks to the new dialogue system, traveling at sea in the story mode is ~2.4 times faster on a 030 25 MHz! (or ~140%)