Changelog
Re: Changelog
1.33—1.34 [20.03.2026]
- fix: A fix has been applied to the Network Installation Software to support installation into the same directory from which the installer was executed.
Re: Changelog
0.99.07 [21.03.2026]
- fix: Pirate contracts can now be fulfilled again.
- fix: Gameplay balance: Traders can join the player for one battle, or up to three days if no combat is initiated.
- add: Invited Coop traders can now be dismissed early. Note: Doing so results in a 5-point penalty to the trader's attitude.
- fix: Resolved a bug where 1 ton of sugar was always present in loot after pirate encounters.
- add: Improved formatting and colored text in various in-game messages.
- add: German translation for several new text strings.
Re: Changelog
0.99.08 [23.03.2026]
- fix: German text corrections.
- fix: Shipyard: Fixed a 1-pixel vertical line glitch in the German data field.
- fix: Fixed the displayed name for traders whose names have not yet been learned.
- fix: License plates in the cargo hold window (lower panel) were shifted 1 pixel up.
- fix: Completely reworked "Check Awareness" (based on PERCEPTION ) when leaving a city.
- fix: Fixed a rare issue where it was possible to take more passengers on board than were available in the terminal.
- fix: Resolved an issue where the shipyard would close automatically after a specific series of actions.
- fix: Fixed a crash caused by the Story tab in the lower panel.
- add: Improved text highlighting and formatting in various on-screen messages.
Re: Changelog
0.99.09 [26.03.2026]
- fix: Added missing "XP points" (and "XP-Punkte" in German) after the value in the passenger disembarking message.
- fix: Shipyard: Improved the German translation in the passenger cabin descriptions.
- fix: Shipyard: Resolved a flickering PLAYER label when switching from the Harpoons to the Repair subsection.
- fix: Contracts List: Resolved a flickering number issue that occurred after accepting a contract.
- add: Internal code improvements to the text display system.
Re: Changelog
0.99.10 [28.03.2026]
- add: New portrait Skull & Bones for pirate encounter dialogue:
- add: Added a requester with a list of traders in range. This allows the player to easily select a trader to invite to CO-OP mode against pirates.
- fix: Resolved an issue with closing the contracts window if the player had just received a penalty at the police station.
- add: Increased the array size for generated contracts available in cities for high-level players.
- fix: Fixed a logical condition for police controls in cities.
- add: Added preventive disabling of the tooltip upon leaving the police station.
- fix: Invited traders' CO-OP date and mode are now properly reinitialised when loading a save from within an active game session.
- fix: Fixed an issue where the friendly trader's name was not appearing on the CO-OP list. Instead, a generic Trader was displayed.
- fix: Fixed a bug that allowed the player to continue the game after the "Your ship is wrecked" screen.
Re: Changelog
0.99.11—0.99.12 [29.03.2026]
- add: Terminal: Added support for sorting columns in the passenger list.
- add: Vox Populi Added keyboard shortcut H to "hail" a trader at sea.
- fix: German text corrections.
- add: Pirate fight: Added German translation for the tooltip.
Re: Changelog
0.99.13 [30.03.2026]
- add: Police station: Players can now terminate Pirate Hunt contracts (naturally, not without a penalty). Bear in mind that these contracts cannot be extended due to the urgent nature of the pirate threat.
- add: Added missing German translations for Pirate Hunt rewards.
- add: Added missing German translations for police controls.
- fix: Fixed an issue where contract duration would not decrease over time.
- fix: Resolved a game crash that occurred when opening the minimap at sea before a pirate fight and reopening it after the encounter.
- fix: Various small bugs and text corrections.