Changelog

Amiga Game
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Aged Code
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Re: Changelog

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0.98.16—0.98.17 [30.04.2024]
- fix:Hull upgrade fix.
- add:Improved the code for sending [from the game client] and receiving [by the server] the remote save game.
- add:Updated BSD Socket Extension to the fixed version 1.1.4-20240426 (although still in the testing phase, it seems to perform well).
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Re: Changelog

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0.98.18 [05.05.2024]
- fix:Fixed scripts [LIE] and [BRIBE] in the police check dialogue in the city.
- fix:In a specific situation (combined with an escape from an encounter with pirates), re-entering the pirate battle would cause the game to crash.
- fix:A few fixes have been made in dialogue comments (in parentheses).
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Re: Changelog

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0.98.19 [09.05.2024]
- add:New feature for Game Assistant. More details soon.
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Re: Changelog

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0.98.20 [12.05.2024]
- add:Vox Populi — All online players' vessels are visible on the map! (Unlimited number so we can say it's the first ever MMO on the Amiga!) Their visibility is not limited by sonar range (this will remain so until a mode is introduced that would give an advantage to other players). Player position updates are in real-time, and thanks to many optimizations the input lag is now exceptionally low for our old computer! To check which player is on the map, hover your mouse cursor over the desired point, and his name will appear in a field on the navigation panel (where city names are displayed).
- add:Other code improvements.
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Re: Changelog

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0.98.21 [13.05.2024]
- add:Multiplayer code expanded.
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Re: Changelog

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0.98.22 [16.05.2024]
- fix:This version brings nothing new except for a reduced number of procedures. This change was made for stability, and let's hope it indeed achieves that.
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Re: Changelog

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0.98.23 [18.05.2024]
- add:Further multiplayer network improvement and better compatibility with Game Assistant.
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Re: Changelog

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0.98.24 [22.05.2024]
- add:Improved multiplayer networking and Game Assistant compatibility.
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