Search found 413 matches

by Aged Code
Sat Jan 25, 2025 11:44 am
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.52 [25.01.2025] [fix]Harpoon animations were not switching correctly after changing categories due to an introduced bug. [fix]Pressing Shift+2 while in the harpoon category would trigger the harpoon animation plate (even though mouse clicks were correctly handled). [fix]The percentage value in...
by Aged Code
Fri Jan 24, 2025 11:29 am
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.51 [24.01.2025] [fix]Missing „r” in the German text „fördern“. [add]Identification of the contract as Mining or Harvest in the message when delivering the remaining tonnage to the market: AQUABYSS Market Harvest Contract Message.png [add]The tonnage field in the small contracts window in the m...
by Aged Code
Wed Jan 22, 2025 5:05 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.48— 0.98.50 [22.01.2025] [fix]When a resource is too deep for the player's vessel, the detailed information no longer displays the time left for the contract. [fix]Resolved an issue where the dialogue for the above situation would not display, making it impossible to terminate the contract with...
by Aged Code
Mon Jan 13, 2025 7:31 am
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.46— 0.98.47 [13.01.2025] [add]The previous sinking sound effect could sometimes fail to load due to its size. The new one is dynamically generated from the existing "submarine hit" sound effect and dynamically adapted to match the unique implosion animation for each sinking event. Her...
by Aged Code
Sun Jan 12, 2025 9:53 am
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.40— 0.98.45 [12.01.2025] [add]A new approach to the contract creation method. Both import and export contracts were created only partially considering priorities for goods produced in other cities. They didn’t fully distinguish between goods produced by a given city and those not made by it but...
by Aged Code
Thu Jan 09, 2025 10:25 am
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.37— 0.98.39 [09.01.2025] [add]Another Chip memory management improvement. [add]Added colourized dialogue for the side quest delivery : Side by Side (vertical).png [fix] subsel.sfx samples bank has been shrunk to save some precious Chip RAM at sea. [fix]Fixed an incorrect highlight display when ...
by Aged Code
Wed Jan 08, 2025 4:00 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.35—0.98.36 [08.01.2025]
- fix:SOS, Extractor and Encounter modes ceased to work after the last update due to a typo in the code.
- add:More improvements in the Chip memory management.
by Aged Code
Mon Jan 06, 2025 10:37 am
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.33—0.98.34 [06.01.2025]
- add:Further Chip memory management improvement.
- fix:Fixed an issue that could cause the game to quit unexpectedly after aborting docking or leaving a city.
by Aged Code
Sun Dec 29, 2024 9:40 am
Forum: AQUABYSS
Topic: Changelog
Replies: 160
Views: 58287

Re: Changelog

0.98.28— 0.98.32 [30.12.2024] [add]A significant graphics asset loading method was implemented that should prevent the game from quitting to WB in many cases. Before loading or storing assets in Chip RAM, a memory check is performed. If insufficient memory is available: Sound effects will be tempora...
by Aged Code
Mon Dec 23, 2024 10:01 am
Forum: AQUABYSS
Topic: failed installation
Replies: 3
Views: 153

Re: failed installation

You're welcome Captain and thanks for the tips for other players. :thumbsup
By the way, the HDF image for WinUAE/FS-UAE/etc. you mentioned is now officially available and can be downloaded from the store account or via FTP.
Enjoy!