Search found 416 matches
- Mon Feb 03, 2025 8:22 am
- Forum: AQUABYSS
- Topic: Collective thread about useful infos, tips and know how
- Replies: 6
- Views: 3364
Re: Collective thread about useful infos, tips and know how
Very nice tips, Captain Cyrano! I’d like to take this opportunity to announce an upcoming change that also introduces a new feature. From the very beginning, the code was designed to support expanding NPC behaviour. However, this feature was never fully developed, as other pressing matters took prio...
- Fri Jan 31, 2025 3:49 pm
- Forum: AQUABYSS
- Topic: Save Games defekt
- Replies: 4
- Views: 173
Re: Save Games defekt
Gern geschehen, Captain.
Ich freue mich, dass es geklappt hat. Falls Du wieder Hilfe brauchst, zögere nicht zu schreiben.
Viele Grüße
Peter

Ich freue mich, dass es geklappt hat. Falls Du wieder Hilfe brauchst, zögere nicht zu schreiben.
Viele Grüße
Peter
- Thu Jan 30, 2025 7:36 am
- Forum: AQUABYSS
- Topic: Save Games defekt
- Replies: 4
- Views: 173
Re: Save Games defekt
Ahoi Captain Markus,
welche Speicherung wird nicht korrekt geladen – eine der lokalen oder die entfernte (online)? Ich habe gerade Deine Online-Save getestet, und sie wurde ohne Probleme geladen. Wenn es eine der lokalen ist, sende sie bitte an info@agedcode.com.
Grüße
Peter
welche Speicherung wird nicht korrekt geladen – eine der lokalen oder die entfernte (online)? Ich habe gerade Deine Online-Save getestet, und sie wurde ohne Probleme geladen. Wenn es eine der lokalen ist, sende sie bitte an info@agedcode.com.
Grüße
Peter
Re: Changelog
0.98.52 [25.01.2025] [fix]Harpoon animations were not switching correctly after changing categories due to an introduced bug. [fix]Pressing Shift+2 while in the harpoon category would trigger the harpoon animation plate (even though mouse clicks were correctly handled). [fix]The percentage value in...
Re: Changelog
0.98.51 [24.01.2025] [fix]Missing „r” in the German text „fördern“. [add]Identification of the contract as Mining or Harvest in the message when delivering the remaining tonnage to the market: AQUABYSS Market Harvest Contract Message.png [add]The tonnage field in the small contracts window in the m...
Re: Changelog
0.98.48— 0.98.50 [22.01.2025] [fix]When a resource is too deep for the player's vessel, the detailed information no longer displays the time left for the contract. [fix]Resolved an issue where the dialogue for the above situation would not display, making it impossible to terminate the contract with...
Re: Changelog
0.98.46— 0.98.47 [13.01.2025] [add]The previous sinking sound effect could sometimes fail to load due to its size. The new one is dynamically generated from the existing "submarine hit" sound effect and dynamically adapted to match the unique implosion animation for each sinking event. Her...
Re: Changelog
0.98.40— 0.98.45 [12.01.2025] [add]A new approach to the contract creation method. Both import and export contracts were created only partially considering priorities for goods produced in other cities. They didn’t fully distinguish between goods produced by a given city and those not made by it but...
Re: Changelog
0.98.37— 0.98.39 [09.01.2025] [add]Another Chip memory management improvement. [add]Added colourized dialogue for the side quest delivery : Side by Side (vertical).png [fix] subsel.sfx samples bank has been shrunk to save some precious Chip RAM at sea. [fix]Fixed an incorrect highlight display when ...
Re: Changelog
0.98.35—0.98.36 [08.01.2025]
- fix: SOS, Extractor and Encounter modes ceased to work after the last update due to a typo in the code.
- add: More improvements in the Chip memory management.