Search found 363 matches

by Aged Code
Tue Feb 20, 2024 7:41 am
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

Upcoming update Presently available only on the test server where everyone can join and test it. Instructions on how to do it are on our Discord server. 0.97.39— 0.97.46 [20.02.2024] [add]New bonus method: AQUABYSS New Contract Bonus Rules.jpg [add]New rules for taking contracts: 2 (base) + 1 for W...
by Aged Code
Tue Feb 13, 2024 9:58 am
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

0.97.25— 0.97.38 [13.02.2024] [fix]Toolip "NEUTRAL PRICE" was unnecessarily displayed in sections Repair and Harpoons. [fix]Removed 0 (zero) hours from the contract description. [fix]Better formatting and info text in contracts. [add]Bright small font added for better clarity of the presen...
by Aged Code
Tue Feb 06, 2024 9:40 pm
Forum: AQUABYSS
Topic: I want to report a few errors
Replies: 117
Views: 12501

Re: I want to report a few errors

We talked on the in-game chat and the game has "healed" itself. 😅
by Aged Code
Wed Jan 24, 2024 9:31 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

0.97.24 [24.01.2024] [fix]An incorrectly inserted condition in the last update created a perma-loop when the only contract held was fulfilled. [add]Added CURRENT VALUE entry in the PIP (Player Information Panel) showing the value of the vessel and its percentage status (a cap is imposed on this val...
by Aged Code
Tue Jan 23, 2024 7:06 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

0.97.22— 0.97.23 [23.01.2024] [fix]Fixed a very unpleasant bug when an import contract was about to be fulfilled and a pirate hunt contract was taken in the same city - the pirate contract would also be 'fulfilled', which was technically not the case, causing a mess in the game and game save. [fix]T...
by Aged Code
Mon Jan 22, 2024 12:11 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

0.97.21 (22.01.2024)
- fix:Teleportation bug. When a city was at the edge of the screen, and snapping to it loaded a new section of the map, it teleported the vessel several hundred (or sometimes thousands) of miles away.
by Aged Code
Sun Jan 21, 2024 1:07 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

0.97.20 (21.01.2024)
- fix:The ID & Key screen would cause the game to quit to WB for new players. This update restores the order in the galaxy.
by Aged Code
Sat Jan 20, 2024 8:51 am
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

0.97.19 (20.01.2024) [fix]An attempt to report an expired goods transport contract at the police station ended in a game crash when the player also held a pirate hunting contract. [add][vox] — Increased the value of pirate contracts by ~50%. [add][vox] — Increased the value of mining contracts by ~...
by Aged Code
Fri Jan 19, 2024 2:32 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

0.97.18 (19.01.2024)
- add:The behaviour of the R&R station has been reworked. It takes into account the state of the player's hull and does not force the submarine to dive below the current hull capacity. A few other tweaks and improvements have been made in this element of the game.
by Aged Code
Thu Jan 18, 2024 3:09 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 116
Views: 22028

Re: Changelog

0.97.16— 0.97.17 (18.01.2024) [add]The hull condition is set to 100% after a custom update. [fix]Docking in cities, while the market was closed, did not enable the generation of contracts (these were carried over from the previously visited city, resulting in some errors). [fix]The code responsible ...