Search found 438 matches

by Aged Code
Sat Nov 22, 2025 9:33 am
Forum: AQUABYSS
Topic: Changelog
Replies: 173
Views: 1536583

Re: Changelog

0.98.74 [22.11.2025]
[fix]Fixed the black upper part of the screen after coming back from in-game options.
[fix]Contract plate in the market is no longer partially cleared by the "Local prod." label.
[fix]Contract tonnage adjustment in the market. The new mouse handling caused longer button presses ...
by Aged Code
Thu Nov 20, 2025 11:56 am
Forum: AQUABYSS
Topic: Changelog
Replies: 173
Views: 1536583

Re: Changelog

0.98.72— 0.98.73 [20.11.2025]
[fix]Opening the lower panel during an ongoing chat with an NPC would disable the mouse click zones and prevent selecting an answer (key shortcuts remained unaffected).
[fix]Pressing the escape key in the PIP window would crash the game.
[add]Added an extra check for ...
by Aged Code
Wed Oct 15, 2025 7:46 am
Forum: AQUABYSS
Topic: Game mechanics — how does it work? Comments
Replies: 12
Views: 13042

Re: Game mechanics — how does it work? Comments

Very impressive analysis! It's incredible how thorough this information is. There are some small discrepancies, but mostly it's a compendium of very useful knowledge. That's ironic, but you reminded me of a much broader use of PERCEPTION. For that reason, I modified my previous post.
by Aged Code
Mon Oct 06, 2025 5:05 pm
Forum: AQUABYSS
Topic: Game mechanics — how does it work? Comments
Replies: 12
Views: 13042

Re: Game mechanics — how does it work? Comments

Update: This isn't the only area, but I just stumbled upon the pirate fight code and noticed that PERCEPTION is used alongside NAVIGATION to avoid harpoon hits. Of course, a comprehensive list will be created, but in the meantime, this will have to do.
by Aged Code
Sun Oct 05, 2025 6:59 am
Forum: AQUABYSS
Topic: Game mechanics — how does it work? Comments
Replies: 12
Views: 13042

Re: Game mechanics — how does it work? Comments

It wasn't easy to decide at which point the attribute level should stop. It took a lot of time to test different facets of the gameplay to see the impact of each attribute, but eventually, it was balanced along the way. 11th level may not seem too high, but scaling it up would bring imbalance to the ...
by Aged Code
Sat Oct 04, 2025 7:30 am
Forum: AQUABYSS
Topic: Game mechanics — how does it work? Comments
Replies: 12
Views: 13042

Re: Game mechanics — how does it work? Comments

That's correct, 11th level is the upper limit of an attribute the player can invest.
Skill effects are vast and it won't be an easy tasks to list but we'll do it at some point.
by Aged Code
Sat Oct 04, 2025 7:23 am
Forum: AQUABYSS
Topic: WinUAE Configuration
Replies: 5
Views: 19500

Re: WinUAE Configuration

Yeah, the same WinUAE settings can act differently on different machines, and with players using various versions it gets even less predictable 😅. Personally, I stick with 3.5.0 – the last one that emulates the main menu button animation correctly. Small detail, but as a dev I’d rather not chase ...
by Aged Code
Thu Oct 02, 2025 8:17 pm
Forum: AQUABYSS
Topic: WinUAE Configuration
Replies: 5
Views: 19500

Re: WinUAE Configuration

Yes. Enable both Cycle-exact in Chipset. This should bring the hyper speed to normal.
by Aged Code
Wed Sep 24, 2025 8:30 am
Forum: AQUABYSS
Topic: 'failed returncode 20'
Replies: 0
Views: 4784

'failed returncode 20'

Possible cause of the error failed returncode 20 :
[hr][br]
Happy New Year Virus
[br]
In the past, some players have reported problems with the game not working. After investigation, it turned out that the cause was a variant of the Happy New Year (HNY) virus.

If your system does not have ...
by Aged Code
Fri Sep 19, 2025 12:04 pm
Forum: AQUABYSS
Topic: Changelog
Replies: 173
Views: 1536583

Re: Changelog

0.98.69—0.98.71 [19.09.2025]
- fix:Fixed seabed generating lock in an endless loop when a non-unique seabed option was disabled.