(valid for version 0.98.71 and, please, correct me on wrong matters)
Well, hehe, since you poked the sleeping dragon and information about all exact skill effects is vague, scarce and vastly scattered:
per point into navigation:
- about 2,103% shorter travel time (ca. 4,49 times worth mech 1 with a ...
Search found 12 matches
- Sun Oct 12, 2025 1:55 am
- Forum: AQUABYSS
- Topic: Game mechanics — how does it work? Comments
- Replies: 12
- Views: 39037
- Sat Oct 04, 2025 2:39 pm
- Forum: AQUABYSS
- Topic: Game mechanics — how does it work? Comments
- Replies: 12
- Views: 39037
Re: Game mechanics — how does it work? Comments
Wow - that's quite a revelation for me!
I thought I could spend more than 11 hard points into an attribute so far - and would be effectively capped only on certain matters (as e.g. said police controls) whereas could still buff others.
That shifts strategies quite a lot as it is most important now ...
I thought I could spend more than 11 hard points into an attribute so far - and would be effectively capped only on certain matters (as e.g. said police controls) whereas could still buff others.
That shifts strategies quite a lot as it is most important now ...
- Fri Oct 03, 2025 9:37 pm
- Forum: AQUABYSS
- Topic: Game mechanics — how does it work? Comments
- Replies: 12
- Views: 39037
Re: Game mechanics — how does it work? Comments
The shown tables for navigation, luck and smuggling end at Level 11.
Does that mean that 11 invested points in a certain skill is the cap and effective maximum (only for these given matters, of course)?
And, if it's not the cap, how and up to which point do they advance?
Last but not least and big ...
Does that mean that 11 invested points in a certain skill is the cap and effective maximum (only for these given matters, of course)?
And, if it's not the cap, how and up to which point do they advance?
Last but not least and big ...
- Fri Oct 03, 2025 9:06 pm
- Forum: AQUABYSS
- Topic: WinUAE Configuration
- Replies: 5
- Views: 23704
Re: WinUAE Configuration
I already have this configuration since this is already the one you posted in your screenshots above.
So it seems that your definition of "hyper speed" is mine of "hyper hyper speed" and yours of "normal speed" matches mine of "hyper speed". :lol:
Well, I suppose I could emulate a very slow and ...
So it seems that your definition of "hyper speed" is mine of "hyper hyper speed" and yours of "normal speed" matches mine of "hyper speed". :lol:
Well, I suppose I could emulate a very slow and ...
- Wed Oct 01, 2025 8:05 pm
- Forum: AQUABYSS
- Topic: WinUAE Configuration
- Replies: 5
- Views: 23704
Re: WinUAE Configuration
Great one! Thanks a lot!
Is there any parameter in the WinUAE configuration that can be altered to effectively slow down the speed of navigation at sea?
I feel like navigating at hyper speed at sea after you optimized the code (quite a long time ago).
This way it's very hard to execute pinpointed ...
Is there any parameter in the WinUAE configuration that can be altered to effectively slow down the speed of navigation at sea?
I feel like navigating at hyper speed at sea after you optimized the code (quite a long time ago).
This way it's very hard to execute pinpointed ...
- Thu Mar 13, 2025 4:10 pm
- Forum: AQUABYSS
- Topic: Collective thread about useful infos, tips and know how
- Replies: 10
- Views: 57051
Re: Collective thread about useful infos, tips and know how
Thank you for clarification on these matters!
- Fri Feb 28, 2025 6:08 pm
- Forum: AQUABYSS
- Topic: Cities, Shipyards & Ships
- Replies: 4
- Views: 21812
Re: Cities, Shipyards & Ships
valid for version 0.98.52:
36 cities
0078 Paris
0092 Hamburg
0102 Singapore
0110 Old Danzig
0127 Magallanas
0130 Kapstadt
0141 Alexandria
0170 London
0255 Dakar
0303 Stockholm
? 0317
0322 Georgetown
0516 Dhaka
0547 Old York
0652 Panama
0912 Shanghai
0995 Istanbul
1165 New Orlean
1318 Rom
1511 Lima ...
36 cities
0078 Paris
0092 Hamburg
0102 Singapore
0110 Old Danzig
0127 Magallanas
0130 Kapstadt
0141 Alexandria
0170 London
0255 Dakar
0303 Stockholm
? 0317
0322 Georgetown
0516 Dhaka
0547 Old York
0652 Panama
0912 Shanghai
0995 Istanbul
1165 New Orlean
1318 Rom
1511 Lima ...
- Fri Feb 28, 2025 5:33 pm
- Forum: AQUABYSS
- Topic: Collective thread about useful infos, tips and know how
- Replies: 10
- Views: 57051
Re: Collective thread about useful infos, tips and know how
Sorry for my quite delayed response!
Yes, that's a good compromise for "decaying friendships"!
And it's a good way to add "friendly and hostile NPCs" to the all-time achievements, so they may function as another type of "b-grade".
But - reluctantly spoken as the devil's advocate - this hints out ...
Yes, that's a good compromise for "decaying friendships"!
And it's a good way to add "friendly and hostile NPCs" to the all-time achievements, so they may function as another type of "b-grade".
But - reluctantly spoken as the devil's advocate - this hints out ...
- Thu Feb 06, 2025 2:58 pm
- Forum: AQUABYSS
- Topic: Collective thread about useful infos, tips and know how
- Replies: 10
- Views: 57051
Re: Collective thread about useful infos, tips and know how
Thank you for your early announcement to wake this part of the game from its long-time slumber, Piotr!
But I fear for quite grave balancing problems.
Interactions with and befriending of NPCs in bars are very nice and satisfying and meaningful at the beginning of the game, but just after a while it ...
But I fear for quite grave balancing problems.
Interactions with and befriending of NPCs in bars are very nice and satisfying and meaningful at the beginning of the game, but just after a while it ...
- Fri Jan 31, 2025 5:29 pm
- Forum: AQUABYSS
- Topic: Collective thread about useful infos, tips and know how
- Replies: 10
- Views: 57051
Re: Collective thread about useful infos, tips and know how
Well, quite a bit outdated, but for all other players who are also confused on these matters (validated up to version 0.98.52):
There are (apart from the most obvious "level caps") "reputation caps" and "attitude caps" for NPCs; think of them as gatekeepers for certain stages of progression.
If ...
There are (apart from the most obvious "level caps") "reputation caps" and "attitude caps" for NPCs; think of them as gatekeepers for certain stages of progression.
If ...